#pragma once
#include "stdafx.h"



class CSnake : public CTile
{
public:
	void SetDirection(WPARAM);
	int GetDirection();
	void Move(RECT *clientRect);
	void AddSection();
	CSnake(void);
	~CSnake(void);
	std::vector<RECT>* GetSections();
	

private:
	int _nDirection;
	std::vector<RECT> _vSections;
	bool _bAddSection;
};
